WebApr 28, 2024 · 1 One very simple method is to spawn a new thread to do the work in. print ("I should appear first") spawn (function () wait (3) print ("I should appear third") end) print ("I should appear second") Share Follow answered Apr 28, 2024 at 23:52 Kylaaa 5,944 2 18 27 Thanks I were looking for answer for so much time and that simple thing worked!! WebJul 31, 2024 · The best way to do this is to have a key variable set to 0 on the client and a key variable set also to 0 on the server. Create a function on the client that the entire client …
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WebJun 2, 2024 · function Part1 () wait (0) script.Parent.Parent.Humanoid.WalkSpeed = 32 end function Part2 () wait (0) script.Parent.Parent.Humanoid.Walkspeed = 16 end script.Parent.Equipped:Connect (Part1) script.Parent.Unequipped:Connect (Part2) I want to properly trigger the function Part2, which is linked to unequipping function, but it fails. WebTo exit a function from within the function, use the return keyword. This, essentially, makes the function exit the current scope and stop. From outside the function, you could try the method above suggested by @SirMing, although it has serious drawbacks. 2 Likes … refresh a directory with java
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WebA BindableFunction lets you bind a function in one script to other scripts on the same side of the client-server boundary. Such functions are invoked through BindableFunction:Invoke () which calls BindableFunction.OnInvoke. Invocations will yield until the corresponding callback is found, and if the callback was never set, the script that ... WebNov 17, 2024 · 1 Answer Sorted by: 2 Depending on how you structure your code, you could simply return. local shouldEscape = true if shouldEscape then return end print ("This line won't get hit") But if you have set up event listeners, this won't stop those from firing. You'll need to clean those up, disable the Script, or delete the Script. WebAug 5, 2024 · Following problem: A gun is reloading, and the animation starts. A counter of 3 seconds is started, and after these 3 seconds, the ammunition of the gun is full again. Now, someone starts reloading, and the timer starts. In 2 seconds, the gun will have full ammunition again, but the player unequips the gun, equips it again, and starts to reload a … refresh a data source power apps